Saturday, October 25, 2014

Considering the Canon: Blithe Spirit

Classics are supposed to be cultural markers that tell us something timelessly and universally human about ourselves. By such a litmus test, Noel Coward's Blithe Spirit ought not to be counted with the canon.

Blithe Spirit tells us something about ourselves, but it's not timeless, and it's not universal. Coward's farce plays towards audiences' (especially American audiences') desire to feel superior. The tools it uses are often dated, and never admirable.

An English comedy of manners, Blithe Spirit saw its London debut in 1941 and hopped the pond the same year. Charles and Ruth Condomine invite eccentric medium Madame Arcati over for a little séance so that Charles can mine her for details for his upcoming novel. Arcati accidently conjures Charles' dead wife, and hilarity ensues. The jokes include references to lazy Indians, wife-beating and sexual assault, but primarily the humor comes from the characters always being one step behind the audience.

Coward flatters the audience by giving them an easy metaphor and a sense of superiority to the British characters. For American audiences, this is particularly apt. In the States, audiences are fascinated by all things British and aristocratic: look at the popularity of Downton Abbey and Jane Austen's novels. By staying one step ahead of them in Blithe Spirit, Americans are elevated from middle class mediocrity to a place above the fantastically aristocratic Brits. In addition to taking shots at his neighbors, Coward takes cheap shots at Indians ("Well, for one thing [Indians are] frightfully lazy and also, when faced with any sort of difficulty, they're rather apt to go off into their own tribal language which is naturally unintelligible"), and Cockney laborers with the clownish Edith. In addition, the jokes about domestic violence ("ELVIRA: Not at all - you were an absolute pig that time we went to Cornwall and stayed in that awful hotel - you hit me with a billiard cue. CHARLES: Only very, very gently...") and sexual assault ("CHARLES: You let him kiss you though, didn't you? ELVIRA: How could I stop him? He was bigger than I was.") aren't terribly funny.


If Blithe Spirit accesses anything universally human about us, it's our desire to feel superior to our fellow human beings. The tools it uses to make us feel superior are dated 73 years since they were written, and so can hardly be called "timeless."

Wednesday, October 22, 2014

What Is Portland's Artistic Future?

Theater is Portland's artistic future.

Amanda Hunt and Disjecta's "Portland2014," partially exhibited at Southern Oregon University's Schneider Museum of Art through December 6, respectfully nods to studio art's 2D past while drawing focus to its interactive and performative future.

The body of Portland2014 is 2D: Modou Dieng and Devon VanHouton's Tranquilo references public mural. Travis Fitzgerald represents tapestry with Objects of Permanence I & II. Blair Saxon-Hill's double-sided quilt Shifting Ground and Occupation hangs in the center of the gallery, and D. E. May's geometric musings hang towards the far end. Abra Ancliffe's interactive Personal Libraries Library nestles in a corner near the entry. The its membership card reads,

"The Personal Libraries Library is a lending & subscription library located in Portland, Oregon. The Library is dedicated to recreating the personal libraries of artists, philosophers, scientists, writers and other thinkers & makers. It, and the books, function as a locus for research, connections, convergences, discoveries, curiosity & happenstance.

"The PLL Press produces and disperses printed matter that investigates the material, conceptual, textual and social presence of the Library."

Enhanced white noise emanates from Kelly Rauer's Locate, a triptych of video loops meditating on human movement with its locus in the spine, in the back antechamber. Studio art, dance and video converge in this geographically isolated yet aurally pervasive piece.

PLL and Locate stand out by their difference. In a space dominated by satisfying but ultimately predictable work, these two pose questions: what is a lending library doing in a museum? what is that noise coming from the back? Without ignoring the pedigreed place that 2D art holds in such a venue, Portland2014 guides museum art towards the interactive and performative. Hunt and Disjecta are telling their artists and venues to think theatrically.


We're used to the two dimensional in art museums. There's not a lot of ground left to cover. If artists want to grow, they need to encourage their audience to engage with their work, like Ancliffe. They need to pull divergent media together like Rauer. They need to think like theater makers.