He begins by drawing a bleak scenario of contemporary German
theater. By his report, it' doesn't appear that much different from American
theater. Still, his writing features un-cited charts and hyperbole (e.g. "das Ende des Stadttheater-Schauspiels [ist]
in den nächsten zehn Jahren denkbar." - "the end of publicly
funded theater could occur in the next ten years.") Bob Abelman and Cheryl
Kushner's diagnosis in A Theater Criticism/Arts Journalism Reader is more trustworthy. What Schmidt
dramatically refers to as "die
digitale Naissance" is more prosaically defined by Abelman and Kushner
as modern audiences' "access to a wide variety of entertainment options
through an increasing array of personal and social media." (2) Not covered
by Schmidt with any kind of thoroughness is theater's "relegation to high
culture status." (4) Abelman and Kushner attribute theater's seeming
elitism to the "digitale Naissance,"
but ongoing experiments in ticket pricing seem to tell a different story, or at
least a parallel story. According to Portland Center Stage Artistic Director Chris Coleman, Signature Theater's $20 price cap has promoted a
younger and more diverse audience. Mixed Blood Theater in Minneapolis has seen similar results by not charging for tickets. Finally, Abelman and Kushner
distinguish between screen and stage by noting that the former promotes
audience passivity and the later audience activity. (8)
Schmidt proposes two primary solutions: incorporating
digital content on stage, and following a corporate production model. The first
has merit, proved by the experiments of 3-Legged Dog Media + Theater Group
(3LD) and their associated companies. In January's issue of American Theatre, 3LD's artistic
director Kevin Cunningham noted that "Many of our more recent projects
surround and immerse the audience in moving image and sound." The
connection to immersive theater is notable in light of Punchdrunk's long-running
Sleep No More, and Alex Timbers' use
thereof in his current Broadway project, Rocky.
In 3LD's specific case, immersive theater addresses the omnipresence of digital
technology in our modern lives. Generally, immersive theater embraces theater's
capacity for audience activity.
Schmidt's second proposal, following a corporate production
model inspired by the work of Hollywood and Silicon Valley makes a categorical error: TV and
technology companies create products for mass consumption. Such is the nature
of broadcast supplemented by archival platforms like Netflix and Hulu, and the
creation of iPads to be sold worldwide to enable access to Netflix and Hulu.
Theater, by its nature, is a limited time event. As such, it suffers the same
market weakness as any handmade craft: limited production leads to higher cost.
While hyperbolic and un-cited, Schmidt is correct that one
of the challenges faced by modern theater (in both Germany
and the United States )
is the ubiquity of digital technology and entertainment platforms. His
assessment that appropriating these technologies for use in the theaters offers
one viable solution to this challenge is being born out by American theater
companies, and has been since at least the 90s when 3LD emerged from the Ontological-Hysteric
Theater. His rather involved fascination with Hollywood
and Silicon Valley production models, however,
misses the point. Those industries have developed their processes to match the
products they create, which are mass producible. By its nature as a live,
site-specific crucible of human interaction, theater needs its own production models.
Schmidt might do better to look at theaters
who have been addressing his digitale
Naissance.
No comments:
Post a Comment